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iCART

an electronic shopping assistant tool that allows customers to find and locate product effectively.

Project Type Dr David Travis User Experience (UX): The Ultimate Guide to Usability and UX online course assignment: "Tomorrow’s shopping cart"
Challenge iCART will allow people to find products in the supermarket effectively with a built-in satnav system. Allow customers to add and edit their shopping lists to generate shopping routes in order to save time in navigation.
My Role Worked by Myself, User Research, User Analysis, Interaction Design, Visual Design, UX/UI Design
Design Tools Sketch, Marvel, Adobe Photoshop, Adobe Illustrator, Adobe Premiere, Adobe After Effects
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project Statement

background

The Head of Retail for a supermarket chain located in my area sent over a request asking for a development of a grocery shopping assistant tool through to the prototype phase. And this idea is called Tomorrow’s Shopping Cart. The idea behind it is that it will allow people to find products in the supermarket with a kind of built-in satnav system. And also allow customers to add their list to generate the route. It also could offer recipes of the week and allow customers to add ingredients easily to the list. She also has an idea of adding a barcode reader built-in for customers to checkout without using a checkout machine or waiting in the checkout line. She wants this to be a differentiator for her chain of supermarkets, so an app wouldn’t work for her.

overview

In the age of new media, people’s lives changed dramatically. The way we do grocery shopping starts to change as well. Efficiency becomes a goal of daily grocery shopping.

Through user research, I discovered that many users struggled with navigation inside the grocery store as goods are rearranged too often trying to attract more potential buyers. Also, long checkout lines are not what customers want to see when they are ready to wrap up.

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user research and analysis

online survey and onsite observations

To find out how people might use a system like this. I started this project by conducting an online survey. Out of all 18 pieces of feedbacks that I got, 61% were in their 20s and 30s; 33% were in their 40s and 50s; only 6% were in their 60s. The age pattern was a reasonable sample of the potential user base. The survey asked participants questions about their grocery shopping habits and the problems that they have.


Some survey questions were:

survey

"Do you often go with a shopping list?

"In your grocery shopping trip, what activities waste your time the most? (name 2)"



I also went to local grocery stores and supermarkets to observe customers' behavior. Some of the common patterns I found were:

numberOne

Shop in groups and walk lane by lane.

numberTwo

Have a list in hand or on the phone and directly go for what they want.

numberThree

Video chatting on the phone while making decisions.

numberThree

Ask staff members to help locate a product.

numberFive

Always look for the shortest checkout lines.

numberSix

Stop, read and compare in front of promotions.

numberSeven

Have coupons in hand

identifying core needs

The following findings stood out in the research:

numberOne

# navigation issue

Hard to find specific items, especially when going to a new grocery store. Locating a product can take the longest time.

numberTwo

# checkout lines are long

During peak hours, for example, weekends, checkout lines are usually longer than usual. Customers need to spend a long time waiting.

numberThree

# shopping list

Among all the participants, around 60% will shop with a pre-prepared list made up by themselves or other family members.

numberFour

# coupons and sales events

Around 72% of participants will look at store coupons and sales events. Saving money is a common need.


Based on all the research and findings, persona and user journey map were then developed to help focus on the targeted users and generate ideas in the next phase.

personaSusan
personaAadesh
personaEmily

journey map

design phase

information architecture

information architecture

low fidelity prototype

I sketched out possible solutions for several key functions on paper prototyping to help narrow down design ideas.

paper prototye

Mid fidelity prototype and Iteration

Then I created a mid-fidelity prototype digitally and moved on to evaluate it. So far I recruited 5 users and iterated on the design. Some I video chatted with them and observed them interacting with the product. Some I did face-to-face. I always explained the background and goals of this development to them firts and let them explore.

high fidelity_01 high fidelity_02 high fidelity_03 high fidelity_05 high fidelity_07

Key Change #1 : "I am expecting to see the route on a map view. "

Initially, I thought a list view of the route would be clear enough for the customer to follow and edit. But some users believe that when talking about the route, a map is expected to see here. This reflection made me redesign and add a map view with a route physically presented so that users will know where they are and how to get the next item.

designchange

Key Change #2 :"I wish that I can upload my list to the device. Now I have to add item one by one. I can image it will take quite a while."

I didn't give too much thought into the necessity of importing a list function before this prototyping. But after that, I realized that many customers do go grocery shopping with a pre-prepared list. I should have included the uploading function to save time from adding items individually, which obeyed the goal of being effective. And the supermarket will benefit from having a smooth traffic flow.


Taking this into consideration, I further explored the way to upload the list. With a digital list in customers' mobile devices, Bluetooth should be a good choice for them to have. For some that have a paper list, taking photos to upload would be necessary.

designchange

Key Change #3 :"I don't think I am going to use this recipe function that often"

I first designed several categories in the recipe section, like daily special and most popular. But when I observed users interacting with this section, some seemed confused about having this in the device. So I revised it and decided to go straight with this part by listing all the recipes with fewer tabs.

designchange

Key Change #4 :"What's this 'Saved Item' function for?"

I renamed two function names after one user questioned why the 'Saved Item' section was included in a one-time-use device. The idea behind it was to temporarily store the list before submitting it to generate a route. But then I realized that the name confused the user, so I changed it to 'View List' instead. Accordingly, I updated the 'Create a List' to 'Add Item' so that users will know they can modify the list anytime.

designchange

Below is the Mid-Fi prototype. Feel free to interact with the prototype! Your feedback is highly appreciated and will use it to evaluate changes and make improvements in my design.

BONUS! I also made a short video introducing this product. Just for fun!

project thinking


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